Greninja | Duck Hunt | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 66/89 (88 units) | 70/89 (86 units) |
Walk Speed | 4/89 (1.502) | 26/89 (1.213) |
Run Speed | 8/89 (2.288) | 36/89 (1.793) |
Dash Speed | 14/89 (2.178) | 71/89 (1.760) |
Air Speed | 11/89 (1.239) | 21/89 (1.155) |
Shield Grab (F) | 70/89 (Frame 14) | 1/89 (Frame 10) |
OoS 1 | Frame 8 Bair | Frame 9 Nair/Uair |
OoS 2 | Frame 10 Uair | Frame 10 Fair/Bair/Grab |
OoS 3 | Frame 12 Up Smash | Frame 12 Up Smash |
Fall Speed | 9/89 (1.850) | 33/89 (1.650) |
Fast Fall Speed | 9/89 (2.960) | 34/89 (2.640) |
Gravity | 3/89 (0.180) | 74/89 (0.076) |
Air Acceleration | 31/89 (0.080) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 1/89 (22.110) | 35/89 (16.480) |
Full Jump | 2/89 (46.000) | 29/89 (34.000) |
Air Jump | 5/89 (46.000) | 38/89 (33.800) |
Special | Crouch Walk, Wall Jump, Wall Cling | Crouch Walk, Wall Jump |
Strengths | • Very good mobility • Powerful vertical recovery (Up Special) • Access to a projectile, which can be charged to increase power (neutral B) • Access to a variety of combos • Has several moves for KO'ing opponents | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output |
Weaknesses | • Predictable recovery route • Lack of good Out of Shield Options • Light, and easy to KO | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range |