Greninja | Ganondorf | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 66/89 (88 units) | 5/89 (118 units) |
Walk Speed | 4/89 (1.502) | 82/89 (0.767) |
Run Speed | 8/89 (2.288) | 86/89 (1.340) |
Dash Speed | 14/89 (2.178) | 50/89 (1.870) |
Air Speed | 11/89 (1.239) | 86/89 (0.830) |
Shield Grab (F) | 70/89 (Frame 14) | 57/89 (Frame 12) |
OoS 1 | Frame 8 Bair | Frame 10 Nair |
OoS 2 | Frame 10 Uair | Frame 11 Uair |
OoS 3 | Frame 12 Up Smash | Frame 12 Grab |
Fall Speed | 9/89 (1.850) | 33/89 (1.650) |
Fast Fall Speed | 9/89 (2.960) | 34/89 (2.640) |
Gravity | 3/89 (0.180) | 27/89 (0.108) |
Air Acceleration | 31/89 (0.080) | 82/89 (0.040) |
Jumps | 2 | 2 |
Short Hop | 1/89 (22.110) | 83/89 (12.240) |
Full Jump | 2/89 (46.000) | 84/89 (25.490) |
Air Jump | 5/89 (46.000) | 80/89 (26.000) |
Special | Crouch Walk, Wall Jump, Wall Cling | None |
Strengths | • Very good mobility • Powerful vertical recovery (Up Special) • Access to a projectile, which can be charged to increase power (neutral B) • Access to a variety of combos • Has several moves for KO'ing opponents | • Low endlag on N-Air • Very large hitboxes on his attacks (especially smashes) • Very high damage output from each attack • Can trade stocks with Side B |
Weaknesses | • Predictable recovery route • Lack of good Out of Shield Options • Light, and easy to KO | • Very poor recovery, and easily edgeguarded • Has very few ways of dealing with projectiles • Gets comboed very easily • Poor mobility overall and lackluster framedata |