Greninja | Incineroar | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 66/89 (88 units) | 6/89 (116 units) |
Walk Speed | 4/89 (1.502) | 89/89 (0.620) |
Run Speed | 8/89 (2.288) | 89/89 (1.180) |
Dash Speed | 14/89 (2.178) | 71/89 (1.760) |
Air Speed | 11/89 (1.239) | 81/89 (0.880) |
Shield Grab (F) | 70/89 (Frame 14) | 36/89 (Frame 11) |
OoS 1 | Frame 8 Bair | Frame 8 Nair |
OoS 2 | Frame 10 Uair | Frame 10 Uair/Bair |
OoS 3 | Frame 12 Up Smash | Frame 11 Up B/Fair/Grab |
Fall Speed | 9/89 (1.850) | 22/89 (1.760) |
Fast Fall Speed | 9/89 (2.960) | 22/89 (2.816) |
Gravity | 3/89 (0.180) | 12/89 (0.126) |
Air Acceleration | 31/89 (0.080) | 48/89 (0.070) |
Jumps | 2 | 2 |
Short Hop | 1/89 (22.110) | 68/89 (14.400) |
Full Jump | 2/89 (46.000) | 53/89 (31.600) |
Air Jump | 5/89 (46.000) | 47/89 (32.800) |
Special | Crouch Walk, Wall Jump, Wall Cling | None |
Strengths | • Very good mobility • Powerful vertical recovery (Up Special) • Access to a projectile, which can be charged to increase power (neutral B) • Access to a variety of combos • Has several moves for KO'ing opponents | • Very powerful back throw • Extremely powerful Side B • Several long lasting hitboxes (B, Nair), and decent frame data • Excellent KO power and damage output, especially when combined with Revenge |
Weaknesses | • Predictable recovery route • Lack of good Out of Shield Options • Light, and easy to KO | • Terrible recovery • Poor mobility, and easily comboed • Can lose Revenge if grabbed |