Greninja | Jigglypuff | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 66/89 (88 units) | 88/89 (68 units) |
Walk Speed | 4/89 (1.502) | 87/89 (0.735) |
Run Speed | 8/89 (2.288) | 87/89 (1.271) |
Dash Speed | 14/89 (2.178) | 82/89 (1.650) |
Air Speed | 11/89 (1.239) | 3/89 (1.332) |
Shield Grab (F) | 70/89 (Frame 14) | 1/89 (Frame 10) |
OoS 1 | Frame 8 Bair | Frame 5 Down B (Air) |
OoS 2 | Frame 10 Uair | Frame 9 Nair |
OoS 3 | Frame 12 Up Smash | Frame 10 Grab/Dair |
Fall Speed | 9/89 (1.850) | 89/89 (0.980) |
Fast Fall Speed | 9/89 (2.960) | 89/89 (1.568) |
Gravity | 3/89 (0.180) | 89/89 (0.053) |
Air Acceleration | 31/89 (0.080) | 1/89 (0.130) |
Jumps | 2 | 6 |
Short Hop | 1/89 (22.110) | 87/89 (11.260) |
Full Jump | 2/89 (46.000) | 87/89 (19.170) |
Air Jump | 5/89 (46.000) | 83/89 (24.866) |
Special | Crouch Walk, Wall Jump, Wall Cling | None |
Strengths | • Very good mobility • Powerful vertical recovery (Up Special) • Access to a projectile, which can be charged to increase power (neutral B) • Access to a variety of combos • Has several moves for KO'ing opponents | • Very powerful Down Special (Rest) • Good at recovering (has 5 jumps total) • Very good at edgeguarding with aerial attacks (Nair, Bair, Fair) • Very fast air speed |
Weaknesses | • Predictable recovery route • Lack of good Out of Shield Options • Light, and easy to KO | • Extremely light and dies early • Many moves have low knockback, resulting in opponents countering Jigglypuff's attacks easily at low percents • Poor range on all attacks, and no projectile • Slow movement, and poor overall mobility • Struggles to kill, as well as approach |