Greninja | Kazuya | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 66/89 (88 units) | 8/89 (113 units) |
Walk Speed | 4/89 (1.502) | 88/89 (0.660) |
Run Speed | 8/89 (2.288) | 68/89 (1.550) |
Dash Speed | 14/89 (2.178) | 86/89 (1.580) |
Air Speed | 11/89 (1.239) | 79/89 (0.890) |
Shield Grab (F) | 70/89 (Frame 14) | 36/89 (Frame 11) |
OoS 1 | Frame 8 Bair | Frame 11 Uair/Grab |
OoS 2 | Frame 10 Uair | Frame 12 Up Smash/Up B |
OoS 3 | Frame 12 Up Smash | Frame 15 Nair/Fair |
Fall Speed | 9/89 (1.850) | 27/89 (1.700) |
Fast Fall Speed | 9/89 (2.960) | 28/89 (2.720) |
Gravity | 3/89 (0.180) | 27/89 (0.108) |
Air Acceleration | 31/89 (0.080) | 89/89 (0.000) |
Jumps | 2 | 2 |
Short Hop | 1/89 (22.110) | 85/89 (12.000) |
Full Jump | 2/89 (46.000) | 88/89 (18.000) |
Air Jump | 5/89 (46.000) | 4/89 (49.000) |
Special | Crouch Walk, Wall Jump, Wall Cling | None |
Strengths | • Very good mobility • Powerful vertical recovery (Up Special) • Access to a projectile, which can be charged to increase power (neutral B) • Access to a variety of combos • Has several moves for KO'ing opponents | • Very powerful moves • Plenty of KO moves • Has super armor on some moves • Has invincibility for a number of attacks • Heavy weight class |
Weaknesses | • Predictable recovery route • Lack of good Out of Shield Options • Light, and easy to KO | • Low first jump • Poor range • Difficult to make use of due to command inputs • Slow startup on most moves |