Greninja | Lucina | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 66/89 (88 units) | 61/89 (90 units) |
Walk Speed | 4/89 (1.502) | 1/89 (1.575) |
Run Speed | 8/89 (2.288) | 23/89 (1.964) |
Dash Speed | 14/89 (2.178) | 6/89 (2.255) |
Air Speed | 11/89 (1.239) | 41/89 (1.071) |
Shield Grab (F) | 70/89 (Frame 14) | 1/89 (Frame 10) |
OoS 1 | Frame 8 Bair | Frame 5 Up B |
OoS 2 | Frame 10 Uair | Frame 9 Nair/Fair |
OoS 3 | Frame 12 Up Smash | Frame 10 Grab |
Fall Speed | 9/89 (1.850) | 48/89 (1.580) |
Fast Fall Speed | 9/89 (2.960) | 45/89 (2.528) |
Gravity | 3/89 (0.180) | 75/89 (0.075) |
Air Acceleration | 31/89 (0.080) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 1/89 (22.110) | 39/89 (16.260) |
Full Jump | 2/89 (46.000) | 33/89 (33.660) |
Air Jump | 5/89 (46.000) | 40/89 (33.660) |
Special | Crouch Walk, Wall Jump, Wall Cling | None |
Strengths | • Very good mobility • Powerful vertical recovery (Up Special) • Access to a projectile, which can be charged to increase power (neutral B) • Access to a variety of combos • Has several moves for KO'ing opponents | • Each one of her attacks is useful in some capacity • Several attacks for taking stocks (FSmash, Side B, and Bair) • Excellent recovery (Up B) • Very good at edgeguarding (Fair, Bair, Counter) • Quick mobility • Very good range and great neutral |
Weaknesses | • Predictable recovery route • Lack of good Out of Shield Options • Light, and easy to KO | • Floaty with poor air mobility, and struggles to land • Spacing can be difficult against certain characters |