Greninja | Mario | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 66/89 (88 units) | 33/89 (98 units) |
Walk Speed | 4/89 (1.502) | 35/89 (1.155) |
Run Speed | 8/89 (2.288) | 37/89 (1.760) |
Dash Speed | 14/89 (2.178) | 37/89 (1.936) |
Air Speed | 11/89 (1.239) | 14/89 (1.208) |
Shield Grab (F) | 70/89 (Frame 14) | 1/89 (Frame 10) |
OoS 1 | Frame 8 Bair | Frame 3 Up B |
OoS 2 | Frame 10 Uair | Frame 6 Nair |
OoS 3 | Frame 12 Up Smash | Frame 7 Uair |
Fall Speed | 9/89 (1.850) | 58/89 (1.500) |
Fast Fall Speed | 9/89 (2.960) | 57/89 (2.400) |
Gravity | 3/89 (0.180) | 54/89 (0.087) |
Air Acceleration | 31/89 (0.080) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 1/89 (22.110) | 16/89 (17.540) |
Full Jump | 2/89 (46.000) | 16/89 (36.330) |
Air Jump | 5/89 (46.000) | 22/89 (36.330) |
Special | Crouch Walk, Wall Jump, Wall Cling | Wall Jump |
Strengths | • Very good mobility • Powerful vertical recovery (Up Special) • Access to a projectile, which can be charged to increase power (neutral B) • Access to a variety of combos • Has several moves for KO'ing opponents | • Good frame data with many quick moves • Can land combos that deal tons of damage or deplete enemy stocks • Can reflect projectiles with his Side Special (→ + B) • Has a good projectile in his Neutral Special (B) • Neutral Aerial (A while midair) is both fast, and has a long lasting hit box that is great for interrupting combos |
Weaknesses | • Predictable recovery route • Lack of good Out of Shield Options • Light, and easy to KO | • Rather poor range • Doesn't have good tools for poking from the front • Somewhat mediocre recovery (can be edgeguarded if caution is exerted) |