Greninja | Olimar | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 66/89 (88 units) | 79/89 (79 units) |
Walk Speed | 4/89 (1.502) | 61/89 (0.945) |
Run Speed | 8/89 (2.288) | 56/89 (1.617) |
Dash Speed | 14/89 (2.178) | 85/89 (1.606) |
Air Speed | 11/89 (1.239) | 82/89 (0.861) |
Shield Grab (F) | 70/89 (Frame 14) | 76/89 (Frame 16) |
OoS 1 | Frame 8 Bair | Frame 10 Nair/Fair |
OoS 2 | Frame 10 Uair | Frame 11 Uair |
OoS 3 | Frame 12 Up Smash | Frame 12 Up Smash |
Fall Speed | 9/89 (1.850) | 71/89 (1.350) |
Fast Fall Speed | 9/89 (2.960) | 71/89 (2.160) |
Gravity | 3/89 (0.180) | 85/89 (0.068) |
Air Acceleration | 31/89 (0.080) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 1/89 (22.110) | 42/89 (16.190) |
Full Jump | 2/89 (46.000) | 36/89 (33.500) |
Air Jump | 5/89 (46.000) | 43/89 (33.500) |
Special | Crouch Walk, Wall Jump, Wall Cling | Tether |
Strengths | • Very good mobility • Powerful vertical recovery (Up Special) • Access to a projectile, which can be charged to increase power (neutral B) • Access to a variety of combos • Has several moves for KO'ing opponents | • Very little lag on Up Smash • Aerial attacks are disjointed and will win many interactions • Very powerful attacks • Access to several kill moves • Good zoning with Side B |
Weaknesses | • Predictable recovery route • Lack of good Out of Shield Options • Light, and easy to KO | • Light, and gets KO'ed early • Relatively easy to edgeguard • Tether grab is somewhat slow |