Greninja | Pichu | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 66/89 (88 units) | 89/89 (62 units) |
Walk Speed | 4/89 (1.502) | 13/89 (1.302) |
Run Speed | 8/89 (2.288) | 28/89 (1.892) |
Dash Speed | 14/89 (2.178) | 29/89 (1.980) |
Air Speed | 11/89 (1.239) | 48/89 (1.029) |
Shield Grab (F) | 70/89 (Frame 14) | 1/89 (Frame 10) |
OoS 1 | Frame 8 Bair | Frame 6 Nair |
OoS 2 | Frame 10 Uair | Frame 7 Uair |
OoS 3 | Frame 12 Up Smash | Frame 8 Bair |
Fall Speed | 9/89 (1.850) | 6/89 (1.900) |
Fast Fall Speed | 9/89 (2.960) | 50/89 (2.500) |
Gravity | 3/89 (0.180) | 5/89 (0.140) |
Air Acceleration | 31/89 (0.080) | 9/89 (0.100) |
Jumps | 2 | 2 |
Short Hop | 1/89 (22.110) | 20/89 (17.430) |
Full Jump | 2/89 (46.000) | 15/89 (36.750) |
Air Jump | 5/89 (46.000) | 24/89 (36.020) |
Special | Crouch Walk, Wall Jump, Wall Cling | Crouch Walk, Wall Jump |
Strengths | • Very good mobility • Powerful vertical recovery (Up Special) • Access to a projectile, which can be charged to increase power (neutral B) • Access to a variety of combos • Has several moves for KO'ing opponents | • Small size makes Pichu tough to combo, and it can easily dodge an opponent's attacks. • Great recovery (Up B) • Amazing edgeguarding potential • Can deal several high damaging combos |
Weaknesses | • Predictable recovery route • Lack of good Out of Shield Options • Light, and easy to KO | • Deals self-damage each time it uses electricity • Lightest character in the game combined with self-damage means it dies early (Glass Canon) • Poor range |