Greninja | R.O.B. | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 66/89 (88 units) | 19/89 (106 units) |
Walk Speed | 4/89 (1.502) | 34/89 (1.178) |
Run Speed | 8/89 (2.288) | 43/89 (1.725) |
Dash Speed | 14/89 (2.178) | 28/89 (2.002) |
Air Speed | 11/89 (1.239) | 27/89 (1.134) |
Shield Grab (F) | 70/89 (Frame 14) | 1/89 (Frame 10) |
OoS 1 | Frame 8 Bair | Frame 7 Gyro Throw (F) |
OoS 2 | Frame 10 Uair | Frame 9 Fair/Gyro Throw (B) |
OoS 3 | Frame 12 Up Smash | Frame 10 Up Smash/Uair/Grab |
Fall Speed | 9/89 (1.850) | 43/89 (1.600) |
Fast Fall Speed | 9/89 (2.960) | 43/89 (2.560) |
Gravity | 3/89 (0.180) | 45/89 (0.090) |
Air Acceleration | 31/89 (0.080) | 30/89 (0.085) |
Jumps | 2 | 2 |
Short Hop | 1/89 (22.110) | 8/89 (18.380) |
Full Jump | 2/89 (46.000) | 9/89 (38.000) |
Air Jump | 5/89 (46.000) | 16/89 (38.000) |
Special | Crouch Walk, Wall Jump, Wall Cling | None |
Strengths | • Very good mobility • Powerful vertical recovery (Up Special) • Access to a projectile, which can be charged to increase power (neutral B) • Access to a variety of combos • Has several moves for KO'ing opponents | • Nair is very good for walling out opponents • Several good moves for KOing opponents • Excellent recovery • Can make use of multiple projectiles to control the stage and limit opponents' options • Very good at edgeguarding |
Weaknesses | • Predictable recovery route • Lack of good Out of Shield Options • Light, and easy to KO | • Very large hurtbox, making it a target for projectiles • Heavy and gets comboed very easily • Lag on moves makes it easy to punish • Somewhat short range on normal attacks |