Greninja | Ryu | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 66/89 (88 units) | 27/89 (103 units) |
Walk Speed | 4/89 (1.502) | 86/89 (0.750) |
Run Speed | 8/89 (2.288) | 59/89 (1.600) |
Dash Speed | 14/89 (2.178) | 71/89 (1.760) |
Air Speed | 11/89 (1.239) | 30/89 (1.120) |
Shield Grab (F) | 70/89 (Frame 14) | 1/89 (Frame 10) |
OoS 1 | Frame 8 Bair | Frame 6 Up B |
OoS 2 | Frame 10 Uair | Frame 7 Nair |
OoS 3 | Frame 12 Up Smash | Frame 9 Up Smash/Uair |
Fall Speed | 9/89 (1.850) | 43/89 (1.600) |
Fast Fall Speed | 9/89 (2.960) | 66/89 (2.240) |
Gravity | 3/89 (0.180) | 15/89 (0.120) |
Air Acceleration | 31/89 (0.080) | 84/89 (0.035) |
Jumps | 2 | 2 |
Short Hop | 1/89 (22.110) | 59/89 (15.000) |
Full Jump | 2/89 (46.000) | 81/89 (26.000) |
Air Jump | 5/89 (46.000) | 64/89 (29.500) |
Special | Crouch Walk, Wall Jump, Wall Cling | None |
Strengths | • Very good mobility • Powerful vertical recovery (Up Special) • Access to a projectile, which can be charged to increase power (neutral B) • Access to a variety of combos • Has several moves for KO'ing opponents | • When using the command-input, Shryuken KOs foes very early • Super Armor on Down Special • Has a good projectile (neutral special and Shakunetsu Hadoken) • Will auto-turn to face 1 vs 1 opponents, making it easy to hit his moves • Extremely deadly combo game |
Weaknesses | • Predictable recovery route • Lack of good Out of Shield Options • Light, and easy to KO | • Always faces the opponent, and thus cannot use Bair easily • Poor recovery makes him easy to edgeguard • Somewhat high execution (getting used to command inputs and auto-turn) • Focus Attack is easy to counter • Struggles to land when put in disadvantage |