Greninja | Snake | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 66/89 (88 units) | 19/89 (106 units) |
Walk Speed | 4/89 (1.502) | 77/89 (0.882) |
Run Speed | 8/89 (2.288) | 60/89 (1.595) |
Dash Speed | 14/89 (2.178) | 71/89 (1.760) |
Air Speed | 11/89 (1.239) | 61/89 (0.987) |
Shield Grab (F) | 70/89 (Frame 14) | 57/89 (Frame 12) |
OoS 1 | Frame 8 Bair | Frame 6 Dair |
OoS 2 | Frame 10 Uair | Frame 10 Bair |
OoS 3 | Frame 12 Up Smash | Frame 11 Up Smash |
Fall Speed | 9/89 (1.850) | 26/89 (1.730) |
Fast Fall Speed | 9/89 (2.960) | 26/89 (2.768) |
Gravity | 3/89 (0.180) | 68/89 (0.080) |
Air Acceleration | 31/89 (0.080) | 86/89 (0.030) |
Jumps | 2 | 2 |
Short Hop | 1/89 (22.110) | 73/89 (13.690) |
Full Jump | 2/89 (46.000) | 86/89 (21.620) |
Air Jump | 5/89 (46.000) | 35/89 (34.070) |
Special | Crouch Walk, Wall Jump, Wall Cling | Crouch Walk |
Strengths | • Very good mobility • Powerful vertical recovery (Up Special) • Access to a projectile, which can be charged to increase power (neutral B) • Access to a variety of combos • Has several moves for KO'ing opponents | • Can survive to very high percents • Grenades can be used to escape combos • Very high damage output on most of his kit • Access to a wide variety of powerful projectiles |
Weaknesses | • Predictable recovery route • Lack of good Out of Shield Options • Light, and easy to KO | • Very bad air mobility and poor disadvantage state, with somewhat exploitable recovery • Bad frame data on many of his moves • Gets comboed easily |