Greninja | Villager | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 66/89 (88 units) | 53/89 (92 units) |
Walk Speed | 4/89 (1.502) | 50/89 (1.092) |
Run Speed | 8/89 (2.288) | 83/89 (1.397) |
Dash Speed | 14/89 (2.178) | 61/89 (1.815) |
Air Speed | 11/89 (1.239) | 61/89 (0.987) |
Shield Grab (F) | 70/89 (Frame 14) | 83/89 (Frame 18) |
OoS 1 | Frame 8 Bair | Frame 6 Nair |
OoS 2 | Frame 10 Uair | Frame 9 Uair/Down B (Air) |
OoS 3 | Frame 12 Up Smash | Frame 12 Up Smash/Neutral B (Air) |
Fall Speed | 9/89 (1.850) | 77/89 (1.320) |
Fast Fall Speed | 9/89 (2.960) | 77/89 (2.112) |
Gravity | 3/89 (0.180) | 71/89 (0.078) |
Air Acceleration | 31/89 (0.080) | 58/89 (0.060) |
Jumps | 2 | 2 |
Short Hop | 1/89 (22.110) | 49/89 (15.690) |
Full Jump | 2/89 (46.000) | 45/89 (32.500) |
Air Jump | 5/89 (46.000) | 51/89 (32.500) |
Special | Crouch Walk, Wall Jump, Wall Cling | Wall Jump |
Strengths | • Very good mobility • Powerful vertical recovery (Up Special) • Access to a projectile, which can be charged to increase power (neutral B) • Access to a variety of combos • Has several moves for KO'ing opponents | • Several projectiles for zoning opponents (Forward / Back Aerial, Side Special) • Can Porcket projectiles to hold on to them or reuse them • Good aerial game, and edgeguarding ability (Forward Smash / Aerials) • Great recovery |
Weaknesses | • Predictable recovery route • Lack of good Out of Shield Options • Light, and easy to KO | • Slow mobility, which makes close range combat difficult • Struggles to KO • Slow grab |