Greninja | Zelda | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 66/89 (88 units) | 72/89 (85 units) |
Walk Speed | 4/89 (1.502) | 69/89 (0.914) |
Run Speed | 8/89 (2.288) | 81/89 (1.430) |
Dash Speed | 14/89 (2.178) | 35/89 (1.958) |
Air Speed | 11/89 (1.239) | 39/89 (1.092) |
Shield Grab (F) | 70/89 (Frame 14) | 70/89 (Frame 14) |
OoS 1 | Frame 8 Bair | Frame 6 Up B |
OoS 2 | Frame 10 Uair | Frame 9 Nair/Up Smash/Fair/Bair |
OoS 3 | Frame 12 Up Smash | Frame 14 Grab |
Fall Speed | 9/89 (1.850) | 71/89 (1.350) |
Fast Fall Speed | 9/89 (2.960) | 71/89 (2.160) |
Gravity | 3/89 (0.180) | 80/89 (0.071) |
Air Acceleration | 31/89 (0.080) | 55/89 (0.065) |
Jumps | 2 | 2 |
Short Hop | 1/89 (22.110) | 56/89 (15.240) |
Full Jump | 2/89 (46.000) | 54/89 (31.550) |
Air Jump | 5/89 (46.000) | 56/89 (31.550) |
Special | Crouch Walk, Wall Jump, Wall Cling | None |
Strengths | • Very good mobility • Powerful vertical recovery (Up Special) • Access to a projectile, which can be charged to increase power (neutral B) • Access to a variety of combos • Has several moves for KO'ing opponents | • Neutral B is great as a combo breaker and get-off-me tool • Very powerful back throw • Several of her attacks deal high damage and knockback • Down Special can be charged to zone out opponents and deal heavy damage |
Weaknesses | • Predictable recovery route • Lack of good Out of Shield Options • Light, and easy to KO | • Forward / Back Aerial have significant lag and are punishable • Very light and gets KO'ed early • Poor mobility |