Hero | Donkey Kong | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 30/89 (101 units) | 3/89 (127 units) |
Walk Speed | 58/89 (0.980) | 10/89 (1.365) |
Run Speed | 32/89 (1.840) | 29/89 (1.873) |
Dash Speed | 49/89 (1.880) | 18/89 (2.090) |
Air Speed | 55/89 (1.010) | 14/89 (1.208) |
Shield Grab (F) | 1/89 (Frame 10) | 57/89 (Frame 12) |
OoS 1 | Frame 7 Up B | Frame 7 Up B (Air) |
OoS 2 | Frame 9 Uair | Frame 9 Uair |
OoS 3 | Frame 10 Grab | Frame 10 Bair |
Fall Speed | 52/89 (1.570) | 39/89 (1.630) |
Fast Fall Speed | 49/89 (2.512) | 40/89 (2.608) |
Gravity | 41/89 (0.094) | 57/89 (0.085) |
Air Acceleration | 67/89 (0.055) | 58/89 (0.060) |
Jumps | 2 | 2 |
Short Hop | 53/89 (15.500) | 22/89 (17.300) |
Full Jump | 74/89 (29.000) | 29/89 (34.000) |
Air Jump | 57/89 (31.000) | 27/89 (35.500) |
Special | None | None |
Strengths | • Large hitboxes on his moves • Very powerful moves overall, particularly in his specials • Can sometimes KO very early with critical hits | • Good range on his attacks • Very powerful hitboxes, which often take priority over opponents' attacks • Decent horizontal movement in his recovery (Up Special) • Great grab game, allowing him to use cargo throws and get early KOs on opponents • Moves have high knockback for finishing stocks • Access to several spikes |
Weaknesses | • Poor frame data • Poor out of shield options, and struggles at close range • Somewhat easy to edgeguard | • Terrible vertical recovery • Struggles when getting comboed, and cannot deal with projectiles • Poor frame data, and lack of approach options |