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Hero vs Donkey Kong

Hero
vs
Donkey Kong

Compare SSBU Fighter Stats

none
none

Hero

Donkey Kong

Hero ssbu flair
Donkey Kong ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)30/89 (101 units)3/89 (127 units)
Walk Speed58/89 (0.980)10/89 (1.365)
Run Speed32/89 (1.840)29/89 (1.873)
Dash Speed49/89 (1.880)18/89 (2.090)
Air Speed55/89 (1.010)14/89 (1.208)
Shield Grab (F)1/89 (Frame 10)57/89 (Frame 12)
OoS 1
Frame 7
Up B
Frame 7
Up B (Air)
OoS 2
Frame 9
Uair
Frame 9
Uair
OoS 3
Frame 10
Grab
Frame 10
Bair
Fall Speed52/89 (1.570)39/89 (1.630)
Fast Fall Speed49/89 (2.512)40/89 (2.608)
Gravity41/89 (0.094)57/89 (0.085)
Air Acceleration67/89 (0.055)58/89 (0.060)
Jumps22
Short Hop53/89 (15.500)22/89 (17.300)
Full Jump74/89 (29.000)29/89 (34.000)
Air Jump57/89 (31.000)27/89 (35.500)
SpecialNoneNone
Strengths
• Large hitboxes on his moves
• Very powerful moves overall, particularly in his specials
• Can sometimes KO very early with critical hits

• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes
Weaknesses
• Poor frame data
• Poor out of shield options, and struggles at close range
• Somewhat easy to edgeguard

• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options
Data pulled from Game8, UltimateFrameData, and SmashWiki
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