Hero | Ganondorf | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 30/89 (101 units) | 5/89 (118 units) |
Walk Speed | 58/89 (0.980) | 82/89 (0.767) |
Run Speed | 32/89 (1.840) | 86/89 (1.340) |
Dash Speed | 49/89 (1.880) | 50/89 (1.870) |
Air Speed | 55/89 (1.010) | 86/89 (0.830) |
Shield Grab (F) | 1/89 (Frame 10) | 57/89 (Frame 12) |
OoS 1 | Frame 7 Up B | Frame 10 Nair |
OoS 2 | Frame 9 Uair | Frame 11 Uair |
OoS 3 | Frame 10 Grab | Frame 12 Grab |
Fall Speed | 52/89 (1.570) | 33/89 (1.650) |
Fast Fall Speed | 49/89 (2.512) | 34/89 (2.640) |
Gravity | 41/89 (0.094) | 27/89 (0.108) |
Air Acceleration | 67/89 (0.055) | 82/89 (0.040) |
Jumps | 2 | 2 |
Short Hop | 53/89 (15.500) | 83/89 (12.240) |
Full Jump | 74/89 (29.000) | 84/89 (25.490) |
Air Jump | 57/89 (31.000) | 80/89 (26.000) |
Special | None | None |
Strengths | • Large hitboxes on his moves • Very powerful moves overall, particularly in his specials • Can sometimes KO very early with critical hits | • Low endlag on N-Air • Very large hitboxes on his attacks (especially smashes) • Very high damage output from each attack • Can trade stocks with Side B |
Weaknesses | • Poor frame data • Poor out of shield options, and struggles at close range • Somewhat easy to edgeguard | • Very poor recovery, and easily edgeguarded • Has very few ways of dealing with projectiles • Gets comboed very easily • Poor mobility overall and lackluster framedata |