Hero | Greninja | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 30/89 (101 units) | 66/89 (88 units) |
Walk Speed | 58/89 (0.980) | 4/89 (1.502) |
Run Speed | 32/89 (1.840) | 8/89 (2.288) |
Dash Speed | 49/89 (1.880) | 14/89 (2.178) |
Air Speed | 55/89 (1.010) | 11/89 (1.239) |
Shield Grab (F) | 1/89 (Frame 10) | 70/89 (Frame 14) |
OoS 1 | Frame 7 Up B | Frame 8 Bair |
OoS 2 | Frame 9 Uair | Frame 10 Uair |
OoS 3 | Frame 10 Grab | Frame 12 Up Smash |
Fall Speed | 52/89 (1.570) | 9/89 (1.850) |
Fast Fall Speed | 49/89 (2.512) | 9/89 (2.960) |
Gravity | 41/89 (0.094) | 3/89 (0.180) |
Air Acceleration | 67/89 (0.055) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 53/89 (15.500) | 1/89 (22.110) |
Full Jump | 74/89 (29.000) | 2/89 (46.000) |
Air Jump | 57/89 (31.000) | 5/89 (46.000) |
Special | None | Crouch Walk, Wall Jump, Wall Cling |
Strengths | • Large hitboxes on his moves • Very powerful moves overall, particularly in his specials • Can sometimes KO very early with critical hits | • Very good mobility • Powerful vertical recovery (Up Special) • Access to a projectile, which can be charged to increase power (neutral B) • Access to a variety of combos • Has several moves for KO'ing opponents |
Weaknesses | • Poor frame data • Poor out of shield options, and struggles at close range • Somewhat easy to edgeguard | • Predictable recovery route • Lack of good Out of Shield Options • Light, and easy to KO |