Hero | King Dedede | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 30/89 (101 units) | 3/89 (127 units) |
Walk Speed | 58/89 (0.980) | 54/89 (1.029) |
Run Speed | 32/89 (1.840) | 76/89 (1.496) |
Dash Speed | 49/89 (1.880) | 61/89 (1.815) |
Air Speed | 55/89 (1.010) | 89/89 (0.735) |
Shield Grab (F) | 1/89 (Frame 10) | 57/89 (Frame 12) |
OoS 1 | Frame 7 Up B | Frame 10 Nair |
OoS 2 | Frame 9 Uair | Frame 12 Grab |
OoS 3 | Frame 10 Grab | Frame 13 Uair |
Fall Speed | 52/89 (1.570) | 2/89 (1.950) |
Fast Fall Speed | 49/89 (2.512) | 2/89 (3.120) |
Gravity | 41/89 (0.094) | 37/89 (0.097) |
Air Acceleration | 67/89 (0.055) | 70/89 (0.050) |
Jumps | 2 | 5 |
Short Hop | 53/89 (15.500) | 43/89 (16.020) |
Full Jump | 74/89 (29.000) | 43/89 (32.850) |
Air Jump | 57/89 (31.000) | 72/89 (28.503) |
Special | None | None |
Strengths | • Large hitboxes on his moves • Very powerful moves overall, particularly in his specials • Can sometimes KO very early with critical hits | • Every attack deals a lot of damage • Powerful recovery (Multiple jumps + Up Special) • High endurance thanks to his weight • Gordos are good tools for ledgetrapping and KO'ing • Can reflect projectiles with Neutral B • Good range thanks to long disjoints on his attacks (F-Tilt, etc) |
Weaknesses | • Poor frame data • Poor out of shield options, and struggles at close range • Somewhat easy to edgeguard | • Extremely large hurtbox, making him a target for projectiles and his own Gordos • Heavyweight and easily comboed • Somewhat easy to predict recovery • Slow movement and poor frame data makes it hard to approach opponents |