Hero | Kirby | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 30/89 (101 units) | 79/89 (79 units) |
Walk Speed | 58/89 (0.980) | 59/89 (0.977) |
Run Speed | 32/89 (1.840) | 42/89 (1.727) |
Dash Speed | 49/89 (1.880) | 45/89 (1.900) |
Air Speed | 55/89 (1.010) | 85/89 (0.840) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up B | Frame 9 Bair |
OoS 2 | Frame 9 Uair | Frame 10 Grab |
OoS 3 | Frame 10 Grab | Frame 11 Nair |
Fall Speed | 52/89 (1.570) | 85/89 (1.230) |
Fast Fall Speed | 49/89 (2.512) | 85/89 (1.968) |
Gravity | 41/89 (0.094) | 86/89 (0.064) |
Air Acceleration | 67/89 (0.055) | 16/89 (0.095) |
Jumps | 2 | 6 |
Short Hop | 53/89 (15.500) | 83/89 (12.240) |
Full Jump | 74/89 (29.000) | 85/89 (25.370) |
Air Jump | 57/89 (31.000) | 87/89 (21.064) |
Special | None | None |
Strengths | • Large hitboxes on his moves • Very powerful moves overall, particularly in his specials • Can sometimes KO very early with critical hits | • Excellent recovery, with 5 jumps total and Up Special • Small body makes it easy to get out of combos and dodge attacks • Can use inhale to copy opponents' abilities and swallow projectiles (B) • Good grab game (throws can be comboed into or used to KO) |
Weaknesses | • Poor frame data • Poor out of shield options, and struggles at close range • Somewhat easy to edgeguard | • Light and easy to KO • Poor range, lack of a good projectile • Poor overall mobility, making it hard to approach |