Hero | Meta Knight | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 30/89 (101 units) | 77/89 (80 units) |
Walk Speed | 58/89 (0.980) | 24/89 (1.239) |
Run Speed | 32/89 (1.840) | 16/89 (2.090) |
Dash Speed | 49/89 (1.880) | 11/89 (2.211) |
Air Speed | 55/89 (1.010) | 47/89 (1.040) |
Shield Grab (F) | 1/89 (Frame 10) | 36/89 (Frame 11) |
OoS 1 | Frame 7 Up B | Frame 7 Dair |
OoS 2 | Frame 9 Uair | Frame 8 Up B/Up Smash |
OoS 3 | Frame 10 Grab | Frame 9 Nair/Uair |
Fall Speed | 52/89 (1.570) | 32/89 (1.660) |
Fast Fall Speed | 49/89 (2.512) | 33/89 (2.656) |
Gravity | 41/89 (0.094) | 23/89 (0.110) |
Air Acceleration | 67/89 (0.055) | 43/89 (0.075) |
Jumps | 2 | 6 |
Short Hop | 53/89 (15.500) | 72/89 (13.920) |
Full Jump | 74/89 (29.000) | 51/89 (32.000) |
Air Jump | 57/89 (31.000) | 88/89 (20.914) |
Special | None | None |
Strengths | • Large hitboxes on his moves • Very powerful moves overall, particularly in his specials • Can sometimes KO very early with critical hits | • Moveset contains many good combo starters • Small hurtbox makes it hard to hit him • Multiple jumps and powerful recovery allow him to recover easily • Great at edgeguarding • Very good at recovering from disadvantage (Down B is useful for this) • High air speed |
Weaknesses | • Poor frame data • Poor out of shield options, and struggles at close range • Somewhat easy to edgeguard | • Struggles to take stocks when combos don't land • Poor range despite having a sword • Can struggle against characters with projectiles |