Hero | Mewtwo | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 30/89 (101 units) | 79/89 (79 units) |
Walk Speed | 58/89 (0.980) | 18/89 (1.260) |
Run Speed | 32/89 (1.840) | 9/89 (2.255) |
Dash Speed | 49/89 (1.880) | 6/89 (2.255) |
Air Speed | 55/89 (1.010) | 4/89 (1.313) |
Shield Grab (F) | 1/89 (Frame 10) | 36/89 (Frame 11) |
OoS 1 | Frame 7 Up B | Frame 9 Up Smash |
OoS 2 | Frame 9 Uair | Frame 10 Nair/Fair |
OoS 3 | Frame 10 Grab | Frame 11 Grab |
Fall Speed | 52/89 (1.570) | 53/89 (1.550) |
Fast Fall Speed | 49/89 (2.512) | 51/89 (2.480) |
Gravity | 41/89 (0.094) | 62/89 (0.082) |
Air Acceleration | 67/89 (0.055) | 48/89 (0.070) |
Jumps | 2 | 2 |
Short Hop | 53/89 (15.500) | 18/89 (17.500) |
Full Jump | 74/89 (29.000) | 55/89 (31.110) |
Air Jump | 57/89 (31.000) | 1/89 (57.350) |
Special | None | Wall Jump |
Strengths | • Large hitboxes on his moves • Very powerful moves overall, particularly in his specials • Can sometimes KO very early with critical hits | • Powerful attacks make it easy to damage opponents • Several attacks that are good for taking stocks • Decent projectile in Neutral Special (B) • Access to a reflector in Side Special (→ + B) • Can use Down Special to temporarily immobilize opponents • Tail provides decent attack range (↓ + A, etc) • Has multiple kill throws (Up Throw / Back Throw) |
Weaknesses | • Poor frame data • Poor out of shield options, and struggles at close range • Somewhat easy to edgeguard | • Extremely light and dies early • Extremely large hurtbox on Mewtwo's body / tail • Gets comboed very easily |