Hero | Pac-Man | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 30/89 (101 units) | 44/89 (95 units) |
Walk Speed | 58/89 (0.980) | 49/89 (1.097) |
Run Speed | 32/89 (1.840) | 48/89 (1.672) |
Dash Speed | 49/89 (1.880) | 50/89 (1.870) |
Air Speed | 55/89 (1.010) | 39/89 (1.092) |
Shield Grab (F) | 1/89 (Frame 10) | 76/89 (Frame 16) |
OoS 1 | Frame 7 Up B | Frame 4 Up B |
OoS 2 | Frame 9 Uair | Frame 6 Nair |
OoS 3 | Frame 10 Grab | Frame 8 Fair/Item Throw(F) |
Fall Speed | 52/89 (1.570) | 71/89 (1.350) |
Fast Fall Speed | 49/89 (2.512) | 71/89 (2.160) |
Gravity | 41/89 (0.094) | 79/89 (0.072) |
Air Acceleration | 67/89 (0.055) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 53/89 (15.500) | 35/89 (16.480) |
Full Jump | 74/89 (29.000) | 28/89 (34.100) |
Air Jump | 57/89 (31.000) | 34/89 (34.100) |
Special | None | Crouch Walk, Wall Jump |
Strengths | • Large hitboxes on his moves • Very powerful moves overall, particularly in his specials • Can sometimes KO very early with critical hits | • Great at limiting opponent's movement with a variety of projectiles • Very powerful recovery • Very good follow-ups from item tosses |
Weaknesses | • Poor frame data • Poor out of shield options, and struggles at close range • Somewhat easy to edgeguard | • Very poor grab • Recovery is somewhat predictable • Easily comboed • Struggles to kill early on |