Hero | Pichu | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 30/89 (101 units) | 89/89 (62 units) |
Walk Speed | 58/89 (0.980) | 13/89 (1.302) |
Run Speed | 32/89 (1.840) | 28/89 (1.892) |
Dash Speed | 49/89 (1.880) | 29/89 (1.980) |
Air Speed | 55/89 (1.010) | 48/89 (1.029) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up B | Frame 6 Nair |
OoS 2 | Frame 9 Uair | Frame 7 Uair |
OoS 3 | Frame 10 Grab | Frame 8 Bair |
Fall Speed | 52/89 (1.570) | 6/89 (1.900) |
Fast Fall Speed | 49/89 (2.512) | 50/89 (2.500) |
Gravity | 41/89 (0.094) | 5/89 (0.140) |
Air Acceleration | 67/89 (0.055) | 9/89 (0.100) |
Jumps | 2 | 2 |
Short Hop | 53/89 (15.500) | 20/89 (17.430) |
Full Jump | 74/89 (29.000) | 15/89 (36.750) |
Air Jump | 57/89 (31.000) | 24/89 (36.020) |
Special | None | Crouch Walk, Wall Jump |
Strengths | • Large hitboxes on his moves • Very powerful moves overall, particularly in his specials • Can sometimes KO very early with critical hits | • Small size makes Pichu tough to combo, and it can easily dodge an opponent's attacks. • Great recovery (Up B) • Amazing edgeguarding potential • Can deal several high damaging combos |
Weaknesses | • Poor frame data • Poor out of shield options, and struggles at close range • Somewhat easy to edgeguard | • Deals self-damage each time it uses electricity • Lightest character in the game combined with self-damage means it dies early (Glass Canon) • Poor range |