Hero | R.O.B. | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 30/89 (101 units) | 19/89 (106 units) |
Walk Speed | 58/89 (0.980) | 34/89 (1.178) |
Run Speed | 32/89 (1.840) | 43/89 (1.725) |
Dash Speed | 49/89 (1.880) | 28/89 (2.002) |
Air Speed | 55/89 (1.010) | 27/89 (1.134) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up B | Frame 7 Gyro Throw (F) |
OoS 2 | Frame 9 Uair | Frame 9 Fair/Gyro Throw (B) |
OoS 3 | Frame 10 Grab | Frame 10 Up Smash/Uair/Grab |
Fall Speed | 52/89 (1.570) | 43/89 (1.600) |
Fast Fall Speed | 49/89 (2.512) | 43/89 (2.560) |
Gravity | 41/89 (0.094) | 45/89 (0.090) |
Air Acceleration | 67/89 (0.055) | 30/89 (0.085) |
Jumps | 2 | 2 |
Short Hop | 53/89 (15.500) | 8/89 (18.380) |
Full Jump | 74/89 (29.000) | 9/89 (38.000) |
Air Jump | 57/89 (31.000) | 16/89 (38.000) |
Special | None | None |
Strengths | • Large hitboxes on his moves • Very powerful moves overall, particularly in his specials • Can sometimes KO very early with critical hits | • Nair is very good for walling out opponents • Several good moves for KOing opponents • Excellent recovery • Can make use of multiple projectiles to control the stage and limit opponents' options • Very good at edgeguarding |
Weaknesses | • Poor frame data • Poor out of shield options, and struggles at close range • Somewhat easy to edgeguard | • Very large hurtbox, making it a target for projectiles • Heavy and gets comboed very easily • Lag on moves makes it easy to punish • Somewhat short range on normal attacks |