Hero | Roy | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 30/89 (101 units) | 44/89 (95 units) |
Walk Speed | 58/89 (0.980) | 27/89 (1.208) |
Run Speed | 32/89 (1.840) | 14/89 (2.145) |
Dash Speed | 49/89 (1.880) | 12/89 (2.200) |
Air Speed | 55/89 (1.010) | 5/89 (1.302) |
Shield Grab (F) | 1/89 (Frame 10) | 36/89 (Frame 11) |
OoS 1 | Frame 7 Up B | Frame 8 Uair |
OoS 2 | Frame 9 Uair | Frame 9 Nair/Up B |
OoS 3 | Frame 10 Grab | Frame 11 Bair/Grab |
Fall Speed | 52/89 (1.570) | 13/89 (1.800) |
Fast Fall Speed | 49/89 (2.512) | 13/89 (2.880) |
Gravity | 41/89 (0.094) | 21/89 (0.114) |
Air Acceleration | 67/89 (0.055) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 53/89 (15.500) | 78/89 (13.000) |
Full Jump | 74/89 (29.000) | 58/89 (30.970) |
Air Jump | 57/89 (31.000) | 75/89 (28.000) |
Special | None | None |
Strengths | • Large hitboxes on his moves • Very powerful moves overall, particularly in his specials • Can sometimes KO very early with critical hits | • Very quick movement speed • Sweetspots on the hilt of sword attacks deal extra damage and knockback • Very high air speed • Good horizontal distance in his recovery |
Weaknesses | • Poor frame data • Poor out of shield options, and struggles at close range • Somewhat easy to edgeguard | • Recovery is a bit predictable and easy to exploit • Somewhat poor range for a sword character • Gets comboed very easily |