Hero | Shulk | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 30/89 (101 units) | 37/89 (97 units) |
Walk Speed | 58/89 (0.980) | 35/89 (1.155) |
Run Speed | 32/89 (1.840) | 48/89 (1.672) |
Dash Speed | 49/89 (1.880) | 50/89 (1.870) |
Air Speed | 55/89 (1.010) | 32/89 (1.113) |
Shield Grab (F) | 1/89 (Frame 10) | 36/89 (Frame 11) |
OoS 1 | Frame 7 Up B | Frame 10 Up B |
OoS 2 | Frame 9 Uair | Frame 11 Grab |
OoS 3 | Frame 10 Grab | Frame 16 Nair/Jab |
Fall Speed | 52/89 (1.570) | 48/89 (1.580) |
Fast Fall Speed | 49/89 (2.512) | 45/89 (2.528) |
Gravity | 41/89 (0.094) | 34/89 (0.098) |
Air Acceleration | 67/89 (0.055) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 53/89 (15.500) | 31/89 (16.800) |
Full Jump | 74/89 (29.000) | 36/89 (33.500) |
Air Jump | 57/89 (31.000) | 43/89 (33.500) |
Special | None | None |
Strengths | • Large hitboxes on his moves • Very powerful moves overall, particularly in his specials • Can sometimes KO very early with critical hits | • Monado Arts allow him to change attributes • Extremely long reach on his sword • Smash gives him some of the best knockback in the game • Shield allows him to escape combos |
Weaknesses | • Poor frame data • Poor out of shield options, and struggles at close range • Somewhat easy to edgeguard | • Monado Arts are very high execution • Easily edgeguarded • Poor frame data • Can struggle to land |