Hero | Snake | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 30/89 (101 units) | 19/89 (106 units) |
Walk Speed | 58/89 (0.980) | 77/89 (0.882) |
Run Speed | 32/89 (1.840) | 60/89 (1.595) |
Dash Speed | 49/89 (1.880) | 71/89 (1.760) |
Air Speed | 55/89 (1.010) | 61/89 (0.987) |
Shield Grab (F) | 1/89 (Frame 10) | 57/89 (Frame 12) |
OoS 1 | Frame 7 Up B | Frame 6 Dair |
OoS 2 | Frame 9 Uair | Frame 10 Bair |
OoS 3 | Frame 10 Grab | Frame 11 Up Smash |
Fall Speed | 52/89 (1.570) | 26/89 (1.730) |
Fast Fall Speed | 49/89 (2.512) | 26/89 (2.768) |
Gravity | 41/89 (0.094) | 68/89 (0.080) |
Air Acceleration | 67/89 (0.055) | 86/89 (0.030) |
Jumps | 2 | 2 |
Short Hop | 53/89 (15.500) | 73/89 (13.690) |
Full Jump | 74/89 (29.000) | 86/89 (21.620) |
Air Jump | 57/89 (31.000) | 35/89 (34.070) |
Special | None | Crouch Walk |
Strengths | • Large hitboxes on his moves • Very powerful moves overall, particularly in his specials • Can sometimes KO very early with critical hits | • Can survive to very high percents • Grenades can be used to escape combos • Very high damage output on most of his kit • Access to a wide variety of powerful projectiles |
Weaknesses | • Poor frame data • Poor out of shield options, and struggles at close range • Somewhat easy to edgeguard | • Very bad air mobility and poor disadvantage state, with somewhat exploitable recovery • Bad frame data on many of his moves • Gets comboed easily |